Alvin, Shih Wen Su
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Academic Position |
Assistant Professor |
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Name |
Alvin, Shih Wen Su |
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Office |
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Tel |
886-23226440 |
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alvin.su@ntub.edu.tw |
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Research Field |
- Network and Information Security -STEAM Education -Game-Based Learning -Computational Thinking -Creativity |
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Education |
National Yang Ming Chiao Tung University Institute of Computer Science and Engineering, PhD
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Courses |
Management information systems; The practice of cloud data center; Practical blockchain
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Honors & Experience |
Director, Education Network Center, Keelung City Government
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Referred Paper |
Referred Paper 1. Chen, L. X., Chang, K. M., Su, S. W., & Hou, K. C. (2025). Cultural Influences on Avatar Creation in Social Metaverses: Comparing Self Presentation Among Individualistic and Collectivistic Users. International Journal of Human–Computer Interaction, 1–21. (SCIE Q1) 2. Yi-Ming Kao, G., Yeh, H.-C., Su, S.-W., Chiang, X.-Z., & Sun, C.-T. (2025). Advancing a Practical Inquiry Model with multi-perspective role playing to foster critical thinking behavior in e-book reading. Computers & Education, 225, 105185. (SSCI Q1) 3. Su, S. W., Hung, C. H., Chen, L. X., & Yuan, S. M. (2024). Development of an AI-Based System to Enhance School Counseling Models for Asian Elementary Students with Emotional Disorders. IEEE Access, 12, 159121-159136. (SCIE Q2) 4. Su, S. W., Chen, L. X., Yuan, S. M., & Sun, C. T. (2024). Cultivating Creativity and Improving Coding Skills in Primary School Students via Domain-General and Domain-Specific Learning Scaffoldings. Education Sciences, 14(7), 695. (ESCI Q1) 5. Chen, C. Y., Su, S. W., & Yuan, S. M. (2024). The Effect of Regular and Innovative Control Devices on Cultivating Creativity in a Game Creating Course in Primary School. Education Sciences, 14(8), 833. (ESCI Q1) 6. Chen, C. Y., Su, S. W., Lin, Y. Z., & Sun, C. T. (2023). The Effect of Time Management and Help-Seeking in Self-Regulation-Based Computational Thinking Learning in Taiwanese Primary School Students. Sustainability, 15(16), 12494. (SCIE Q2) 7. Chen, L. X., Su, S. W., Liao, C. H., Wong, K. S., & Yuan, S. M. (2023). An open automation system for predatory journal detection. Scientific Reports, 13(1), 2976. (SCIE Q1)
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Conference Paper |
Conference Paper 1. Su, S. W., Jung, S. Y., Yu, X., Yuan, S. M., & Sun, C. T. (2022, February). Modify, Decompose and Reassemble: Learner-Centered Constructive Teaching Strategy for Introductory Programming Course in College. In 2022 IEEE 5th Eurasian Conference on Educational Innovation (ECEI) (pp. 197-200). IEEE. 2. Su, S. W., Weng, C., Chang, Y. R., Sun, C. T., & Huang, S. F. (2023, August). Application of Generative Adversarial Network Algorithm on Journaling System with Comics and Cognitive-Behavioral Theory in Social Emotional Learning for Intermediate Elementary Students: A Pilot Study. In 2023 IEEE 6th International Conference on Knowledge Innovation and Invention (ICKII) (pp. 224-228). IEEE. (Best Conference Paper Award) 3. Chen, L. X., Su, S. W., Liao, C. H., Hsiao, M. J., & Yuan, S. M. (2023). Digital Game Approaches for Cultivating Computational Thinking Skills in College Students. Engineering Proceedings, 55(1), 62. 4. Chen, Y. Y., Su, S. W., Chen, L. X., Liao, C. H., & Yuan, S. M. (2023). Effect of Learning Style on Non-Programmed Computational Thinking Activities. Engineering Proceedings, 55(1), 40. 5. Chen, L. X., Su, S. W., Chen, Y. Y., Liao, C. H., & Yuan, S. M. (2023). A Comparison of Online and Offline Digital Gameplay Activities in Promoting Computational Thinking in K-12 Education. Engineering Proceedings, 55(1), 31. 6. Jung, S. Y., Su, S. W., Yu, X., Yuan, S. M., & Sun, C. T. (2023). Willingness, Proficiency, or Supports? Challenges in Implementing Content and Language Integrated Learning for Taiwan K-12 Teachers. Engineering Proceedings, 55(1). (Best Conference Paper Award)
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Book & other |
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